Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a devourer of souls corpse" )]
public class Devourer : BaseCreature
{
public override string DefaultName => "a devourer of souls";
[Constructible]
public Devourer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a devourer of souls";
Body = 303;
BaseSoundID = 357;
@ -52,7 +53,7 @@ namespace Server.Mobiles
AddLoot( LootPack.FilthyRich, 2 );
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat{ get{ return 3; } }
@ -72,4 +73,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}