Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,17 +7,15 @@ namespace Server.Mobiles
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[CorpseName( "a fleshrenderer corpse" )]
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public class FleshRenderer : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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public override string DefaultName => "a fleshrenderer";
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[Constructible]
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public FleshRenderer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fleshrenderer";
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Body = 315;
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SetStr( 401, 460 );
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@ -62,11 +60,11 @@ namespace Server.Mobiles
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DemonKnight.DistributeArtifact( this );
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}
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public override bool AutoDispel{ get{ return true; } }
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public override bool AutoDispel => true;
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public override bool BardImmune { get { return !Core.SE; } }
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public override bool Unprovokable { get { return Core.SE; } }
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 1; } }
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@ -114,4 +112,4 @@ namespace Server.Mobiles
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BaseSoundID = -1;
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}
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}
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}
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}
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