Add DefaultName property to Mobiles & Items (#18)
This commit is contained in:
parent
b06f5bf60d
commit
8ee42c8ea2
713 changed files with 5112 additions and 4987 deletions
|
|
@ -7,10 +7,11 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a gore fiend corpse" )]
|
||||
public class GoreFiend : BaseCreature
|
||||
{
|
||||
public override string DefaultName => "a gore fiend";
|
||||
|
||||
[Constructible]
|
||||
public GoreFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a gore fiend";
|
||||
Body = 305;
|
||||
BaseSoundID = 224;
|
||||
|
||||
|
|
@ -51,7 +52,7 @@ namespace Server.Mobiles
|
|||
return 1218;
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public GoreFiend( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
@ -69,4 +70,4 @@ namespace Server.Mobiles
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue