Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an impaler corpse" )]
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public class Impaler : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
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}
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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@ -63,12 +60,12 @@ namespace Server.Mobiles
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DemonKnight.DistributeArtifact( this );
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}
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public override bool AutoDispel{ get{ return true; } }
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public override bool BardImmune{ get{ return !Core.SE; } }
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public override bool Unprovokable{ get{ return Core.SE; } }
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public override bool AutoDispel => true;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
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public override int TreasureMapLevel{ get{ return 1; } }
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@ -91,4 +88,4 @@ namespace Server.Mobiles
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BaseSoundID = 0x2A7;
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}
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}
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}
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}
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