Add DefaultName property to Mobiles & Items (#18)
This commit is contained in:
parent
b06f5bf60d
commit
8ee42c8ea2
713 changed files with 5112 additions and 4987 deletions
|
|
@ -7,10 +7,11 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a maggoty corpse" )] // TODO: Corpse name?
|
||||
public class MoundOfMaggots : BaseCreature
|
||||
{
|
||||
public override string DefaultName => "a mound of maggots";
|
||||
|
||||
[Constructible]
|
||||
public MoundOfMaggots() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a mound of maggots";
|
||||
Body = 319;
|
||||
BaseSoundID = 898;
|
||||
|
||||
|
|
@ -43,7 +44,7 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Gems );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
|
||||
|
|
@ -63,4 +64,4 @@ namespace Server.Mobiles
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue