Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -7,15 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a patchwork skeletal corpse" )]
public class PatchworkSkeleton : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "a patchwork skeleton";
[Constructible]
public PatchworkSkeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a patchwork skeleton";
Body = 309;
BaseSoundID = 0x48D;
@ -51,8 +49,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
@ -72,4 +70,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}