Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,15 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a ravager corpse" )]
public class Ravager : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
}
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
public override string DefaultName => "a ravager";
[Constructible]
public Ravager() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a ravager";
Body = 314;
BaseSoundID = 357;
@ -66,4 +64,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}