Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -16,14 +16,15 @@ namespace Server.Mobiles
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}
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public override Mobile ConstantFocus{ get{ return m_Target; } }
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public override bool NoHouseRestrictions{ get{ return true; } }
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public override bool NoHouseRestrictions => true;
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public override double DispelDifficulty{ get{ return 80.0; } }
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public override double DispelFocus{ get{ return 20.0; } }
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public override string DefaultName => "a revenant";
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public Revenant( Mobile caster, Mobile target, TimeSpan duration ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36 )
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{
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Name = "a revenant";
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Body = 400;
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Hue = 1;
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// TODO: Sound values?
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@ -78,11 +79,11 @@ namespace Server.Mobiles
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AddItem( weapon );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool AlwaysMurderer => true;
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public override bool BleedImmune{ get{ return true; } }
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public override bool BardImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool BleedImmune => true;
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public override bool BardImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override void OnThink()
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{
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@ -180,4 +181,4 @@ namespace Server.Mobiles
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Delete();
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}
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}
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}
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}
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