Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -16,14 +16,15 @@ namespace Server.Mobiles
}
public override Mobile ConstantFocus{ get{ return m_Target; } }
public override bool NoHouseRestrictions{ get{ return true; } }
public override bool NoHouseRestrictions => true;
public override double DispelDifficulty{ get{ return 80.0; } }
public override double DispelFocus{ get{ return 20.0; } }
public override string DefaultName => "a revenant";
public Revenant( Mobile caster, Mobile target, TimeSpan duration ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36 )
{
Name = "a revenant";
Body = 400;
Hue = 1;
// TODO: Sound values?
@ -78,11 +79,11 @@ namespace Server.Mobiles
AddItem( weapon );
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool AlwaysMurderer => true;
public override bool BleedImmune{ get{ return true; } }
public override bool BardImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune => true;
public override bool BardImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override void OnThink()
{
@ -180,4 +181,4 @@ namespace Server.Mobiles
Delete();
}
}
}
}