Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a shadow knight corpse" )]
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public class ShadowKnight : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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@ -167,10 +164,10 @@ namespace Server.Mobiles
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base.OnThink();
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}
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public override bool BardImmune{ get{ return !Core.SE; } }
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public override bool Unprovokable{ get{ return Core.SE; } }
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public override bool AreaPeaceImmune{ get{ return Core.SE; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 1; } }
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@ -193,4 +190,4 @@ namespace Server.Mobiles
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BaseSoundID = -1;
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}
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}
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}
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}
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