Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -7,10 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a shadow knight corpse" )]
public class ShadowKnight : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
}
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
public override bool IgnoreYoungProtection { get { return Core.ML; } }
@ -167,10 +164,10 @@ namespace Server.Mobiles
base.OnThink();
}
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool AreaPeaceImmune{ get{ return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
@ -193,4 +190,4 @@ namespace Server.Mobiles
BaseSoundID = -1;
}
}
}
}