Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,15 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a treefellow corpse" )]
public class Treefellow : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "a treefellow";
[Constructible]
public Treefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a treefellow";
Body = 301;
SetStr( 196, 220 );
@ -64,7 +62,7 @@ namespace Server.Mobiles
return 672;
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override void GenerateLoot()
{
@ -90,4 +88,4 @@ namespace Server.Mobiles
BaseSoundID = -1;
}
}
}
}