Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,15 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a wailing banshee corpse" )]
public class WailingBanshee : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.MortalStrike;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
public override string DefaultName => "a wailing banshee";
[Constructible]
public WailingBanshee() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a wailing banshee";
Body = 310;
BaseSoundID = 0x482;
@ -52,7 +50,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public WailingBanshee( Serial serial ) : base( serial )
{
@ -70,4 +68,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}