Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "an ant lion corpse" )]
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public class AntLion : BaseCreature
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{
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public override string DefaultName => "an ant lion";
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[Constructible]
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public AntLion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ant lion";
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Body = 787;
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BaseSoundID = 1006;
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@ -110,4 +111,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "a solen infiltrator corpse" )] // TODO: Corpse name?
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public class BlackSolenInfiltratorQueen : BaseCreature
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{
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public override string DefaultName => "a black solen infiltrator";
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[Constructible]
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public BlackSolenInfiltratorQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a black solen infiltrator";
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Body = 807;
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BaseSoundID = 959;
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Hue = 0x453;
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@ -108,4 +109,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "a solen infiltrator corpse" )]
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public class BlackSolenInfiltratorWarrior : BaseCreature
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{
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public override string DefaultName => "a black solen infiltrator";
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[Constructible]
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public BlackSolenInfiltratorWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a black solen infiltrator";
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Body = 806;
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BaseSoundID = 959;
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Hue = 0x453;
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@ -44,7 +45,7 @@ namespace Server.Mobiles
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SolenHelper.PackPicnicBasket( this );
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PackItem( new ZoogiFungus( ( 0.05 > Utility.RandomDouble() )? 13 : 3 ) );
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PackItem( new ZoogiFungus( ( 0.05 > Utility.RandomDouble() )? 13 : 3 ) );
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}
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public override int GetAngerSound()
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@ -109,4 +110,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -11,10 +11,11 @@ namespace Server.Mobiles
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private bool m_BurstSac;
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public bool BurstSac{ get{ return m_BurstSac; } }
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public override string DefaultName => "a black solen queen";
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[Constructible]
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public BlackSolenQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a black solen queen";
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Body = 807;
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BaseSoundID = 959;
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Hue = 0x453;
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@ -144,7 +145,7 @@ namespace Server.Mobiles
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m_BurstSac = reader.ReadBool();
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break;
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}
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}
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}
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}
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}
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}
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@ -11,10 +11,11 @@ namespace Server.Mobiles
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private bool m_BurstSac;
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public bool BurstSac{ get{ return m_BurstSac; } }
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public override string DefaultName => "a black solen warrior";
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[Constructible]
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public BlackSolenWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a black solen warrior";
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Body = 806;
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BaseSoundID = 959;
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Hue = 0x453;
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@ -145,7 +146,7 @@ namespace Server.Mobiles
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m_BurstSac = reader.ReadBool();
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break;
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}
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}
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}
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}
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}
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}
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}
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "a solen worker corpse" )]
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public class BlackSolenWorker : BaseCreature
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{
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public override string DefaultName => "a black solen worker";
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[Constructible]
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public BlackSolenWorker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a black solen worker";
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Body = 805;
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BaseSoundID = 959;
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Hue = 0x453;
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@ -109,4 +110,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "a solen infiltrator corpse" )] // TODO: Corpse name?
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public class RedSolenInfiltratorQueen : BaseCreature
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{
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public override string DefaultName => "a red solen infiltrator";
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[Constructible]
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public RedSolenInfiltratorQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a red solen infiltrator";
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Body = 783;
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BaseSoundID = 959;
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@ -107,4 +108,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "a solen infiltrator corpse" )]
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public class RedSolenInfiltratorWarrior : BaseCreature
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{
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public override string DefaultName => "a red solen infiltrator";
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[Constructible]
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public RedSolenInfiltratorWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a red solen infiltrator";
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Body = 782;
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BaseSoundID = 959;
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@ -44,7 +45,7 @@ namespace Server.Mobiles
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SolenHelper.PackPicnicBasket( this );
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PackItem( new ZoogiFungus( ( 0.05 < Utility.RandomDouble() )? 3 : 13 ) );
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}
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public override int GetAngerSound()
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@ -109,4 +110,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -11,10 +11,11 @@ namespace Server.Mobiles
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private bool m_BurstSac;
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public bool BurstSac{ get{ return m_BurstSac; } }
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public override string DefaultName => "a red solen queen";
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[Constructible]
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public RedSolenQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a red solen queen";
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Body = 783;
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BaseSoundID = 959;
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@ -144,7 +145,7 @@ namespace Server.Mobiles
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m_BurstSac = reader.ReadBool();
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break;
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}
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}
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}
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}
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}
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}
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}
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@ -11,10 +11,11 @@ namespace Server.Mobiles
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private bool m_BurstSac;
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public bool BurstSac{ get{ return m_BurstSac; } }
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public override string DefaultName => "a red solen warrior";
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[Constructible]
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public RedSolenWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a red solen warrior";
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Body = 782;
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BaseSoundID = 959;
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@ -144,7 +145,7 @@ namespace Server.Mobiles
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m_BurstSac = reader.ReadBool();
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break;
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}
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}
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}
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}
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}
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}
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}
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "a solen worker corpse" )]
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public class RedSolenWorker : BaseCreature
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{
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public override string DefaultName => "a red solen worker";
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[Constructible]
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public RedSolenWorker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a red solen worker";
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Body = 781;
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BaseSoundID = 959;
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@ -108,4 +109,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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