Add DefaultName property to Mobiles & Items (#18)
This commit is contained in:
parent
b06f5bf60d
commit
8ee42c8ea2
713 changed files with 5112 additions and 4987 deletions
|
|
@ -7,10 +7,11 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a dread spider corpse" )]
|
||||
public class DreadSpider : BaseCreature
|
||||
{
|
||||
public override string DefaultName => "a dread spider";
|
||||
|
||||
[Constructible]
|
||||
public DreadSpider () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a dread spider";
|
||||
Body = 11;
|
||||
BaseSoundID = 1170;
|
||||
|
||||
|
|
@ -51,8 +52,8 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.FilthyRich );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Lethal; } }
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
public override int TreasureMapLevel{ get{ return 3; } }
|
||||
|
||||
public DreadSpider( Serial serial ) : base( serial )
|
||||
|
|
@ -74,4 +75,4 @@ namespace Server.Mobiles
|
|||
BaseSoundID = 1170;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,10 +7,11 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a terathan avenger corpse" )]
|
||||
public class TerathanAvenger : BaseCreature
|
||||
{
|
||||
public override string DefaultName => "a terathan avenger";
|
||||
|
||||
[Constructible]
|
||||
public TerathanAvenger() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a terathan avenger";
|
||||
Body = 152;
|
||||
BaseSoundID = 0x24D;
|
||||
|
||||
|
|
@ -50,8 +51,8 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Rich, 2 );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Deadly; } }
|
||||
public override Poison PoisonImmune => Poison.Deadly;
|
||||
public override Poison HitPoison => Poison.Deadly;
|
||||
public override int TreasureMapLevel{ get{ return 3; } }
|
||||
public override int Meat{ get{ return 2; } }
|
||||
|
||||
|
|
|
|||
|
|
@ -7,10 +7,11 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a terathan matriarch corpse" )]
|
||||
public class TerathanMatriarch : BaseCreature
|
||||
{
|
||||
public override string DefaultName => "a terathan matriarch";
|
||||
|
||||
[Constructible]
|
||||
public TerathanMatriarch() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a terathan matriarch";
|
||||
Body = 72;
|
||||
BaseSoundID = 599;
|
||||
|
||||
|
|
@ -74,4 +75,4 @@ namespace Server.Mobiles
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue