Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "an acid elemental corpse" )]
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public class AcidElemental : BaseCreature
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{
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public override string DefaultName => "an acid elemental";
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[Constructible]
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public AcidElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an acid elemental";
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Body = 0x9E;
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BaseSoundID = 278;
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@ -52,8 +53,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Average );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override bool BleedImmune => true;
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance{ get{ return 0.6; } }
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public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 3; } }
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@ -84,4 +85,4 @@ namespace Server.Mobiles
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Hue = 0;
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}
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}
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}
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}
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@ -10,10 +10,11 @@ namespace Server.Mobiles
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override string DefaultName => "an air elemental";
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[Constructible]
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public AirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an air elemental";
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Body = 13;
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Hue = 0x4001;
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BaseSoundID = 655;
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@ -57,7 +58,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.MedScrolls );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 2; } }
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public AirElemental( Serial serial ) : base( serial )
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "a blood elemental corpse" )]
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public class BloodElemental : BaseCreature
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{
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public override string DefaultName => "a blood elemental";
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[Constructible]
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public BloodElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a blood elemental";
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Body = 159;
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BaseSoundID = 278;
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@ -69,4 +70,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "an efreet corpse" )]
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public class Efreet : BaseCreature
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{
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public override string DefaultName => "an efreet";
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[Constructible]
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public Efreet () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an efreet";
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Body = 131;
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BaseSoundID = 768;
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@ -10,10 +10,11 @@ namespace Server.Mobiles
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override string DefaultName => "a fire elemental";
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[Constructible]
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public FireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fire elemental";
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Body = 15;
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BaseSoundID = 838;
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@ -58,7 +59,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Gems );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 2; } }
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public FireElemental( Serial serial ) : base( serial )
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "an ice elemental corpse" )]
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public class IceElemental : BaseCreature
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{
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public override string DefaultName => "an ice elemental";
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[Constructible]
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public IceElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ice elemental";
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Body = 161;
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BaseSoundID = 268;
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@ -51,7 +52,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Average, 2 );
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AddLoot( LootPack.Gems, 2 );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override bool BleedImmune => true;
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public IceElemental( Serial serial ) : base( serial )
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{
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@ -69,4 +70,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "a poison elementals corpse" )]
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public class PoisonElemental : BaseCreature
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{
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public override string DefaultName => "a poison elemental";
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[Constructible]
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public PoisonElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a poison elemental";
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Body = 162;
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BaseSoundID = 263;
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@ -55,10 +56,10 @@ namespace Server.Mobiles
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AddLoot( LootPack.MedScrolls );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance{ get{ return 0.75; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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@ -79,4 +80,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -10,10 +10,11 @@ namespace Server.Mobiles
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override string DefaultName => "a water elemental";
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[Constructible]
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public WaterElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a water elemental";
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Body = 16;
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BaseSoundID = 278;
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@ -56,7 +57,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Potions );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 2; } }
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public WaterElemental( Serial serial ) : base( serial )
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@ -75,4 +76,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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