Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -8,10 +8,11 @@ namespace Server.Mobiles
[CorpseName( "an acid elemental corpse" )]
public class AcidElemental : BaseCreature
{
public override string DefaultName => "an acid elemental";
[Constructible]
public AcidElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an acid elemental";
Body = 0x9E;
BaseSoundID = 278;
@ -52,8 +53,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override bool BleedImmune => true;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance{ get{ return 0.6; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 3; } }
@ -84,4 +85,4 @@ namespace Server.Mobiles
Hue = 0;
}
}
}
}

View file

@ -10,10 +10,11 @@ namespace Server.Mobiles
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override string DefaultName => "an air elemental";
[Constructible]
public AirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an air elemental";
Body = 13;
Hue = 0x4001;
BaseSoundID = 655;
@ -57,7 +58,7 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 2; } }
public AirElemental( Serial serial ) : base( serial )

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a blood elemental corpse" )]
public class BloodElemental : BaseCreature
{
public override string DefaultName => "a blood elemental";
[Constructible]
public BloodElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a blood elemental";
Body = 159;
BaseSoundID = 278;
@ -69,4 +70,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "an efreet corpse" )]
public class Efreet : BaseCreature
{
public override string DefaultName => "an efreet";
[Constructible]
public Efreet () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an efreet";
Body = 131;
BaseSoundID = 768;

View file

@ -10,10 +10,11 @@ namespace Server.Mobiles
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override string DefaultName => "a fire elemental";
[Constructible]
public FireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fire elemental";
Body = 15;
BaseSoundID = 838;
@ -58,7 +59,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 2; } }
public FireElemental( Serial serial ) : base( serial )

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "an ice elemental corpse" )]
public class IceElemental : BaseCreature
{
public override string DefaultName => "an ice elemental";
[Constructible]
public IceElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice elemental";
Body = 161;
BaseSoundID = 268;
@ -51,7 +52,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.Gems, 2 );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public IceElemental( Serial serial ) : base( serial )
{
@ -69,4 +70,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a poison elementals corpse" )]
public class PoisonElemental : BaseCreature
{
public override string DefaultName => "a poison elemental";
[Constructible]
public PoisonElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a poison elemental";
Body = 162;
BaseSoundID = 263;
@ -55,10 +56,10 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance{ get{ return 0.75; } }
public override int TreasureMapLevel{ get{ return 5; } }
@ -79,4 +80,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -10,10 +10,11 @@ namespace Server.Mobiles
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override string DefaultName => "a water elemental";
[Constructible]
public WaterElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a water elemental";
Body = 16;
BaseSoundID = 278;
@ -56,7 +57,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Potions );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 2; } }
public WaterElemental( Serial serial ) : base( serial )
@ -75,4 +76,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}