Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -10,10 +10,11 @@ namespace Server.Mobiles
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override string DefaultName => "an air elemental";
[Constructible]
public AirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an air elemental";
Body = 13;
Hue = 0x4001;
BaseSoundID = 655;
@ -57,7 +58,7 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 2; } }
public AirElemental( Serial serial ) : base( serial )