Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -10,10 +10,11 @@ namespace Server.Mobiles
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override string DefaultName => "an air elemental";
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[Constructible]
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public AirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an air elemental";
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Body = 13;
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Hue = 0x4001;
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BaseSoundID = 655;
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@ -57,7 +58,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.MedScrolls );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 2; } }
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public AirElemental( Serial serial ) : base( serial )
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