Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "a poison elementals corpse" )]
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public class PoisonElemental : BaseCreature
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{
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public override string DefaultName => "a poison elemental";
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[Constructible]
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public PoisonElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a poison elemental";
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Body = 162;
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BaseSoundID = 263;
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@ -55,10 +56,10 @@ namespace Server.Mobiles
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AddLoot( LootPack.MedScrolls );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance{ get{ return 0.75; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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@ -79,4 +80,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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