Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a poison elementals corpse" )]
public class PoisonElemental : BaseCreature
{
public override string DefaultName => "a poison elemental";
[Constructible]
public PoisonElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a poison elemental";
Body = 162;
BaseSoundID = 263;
@ -55,10 +56,10 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance{ get{ return 0.75; } }
public override int TreasureMapLevel{ get{ return 5; } }
@ -79,4 +80,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}