Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -10,10 +10,11 @@ namespace Server.Mobiles
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override string DefaultName => "a water elemental";
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[Constructible]
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public WaterElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a water elemental";
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Body = 16;
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BaseSoundID = 278;
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@ -56,7 +57,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Potions );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 2; } }
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public WaterElemental( Serial serial ) : base( serial )
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@ -75,4 +76,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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