Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -11,10 +11,11 @@ namespace Server.Mobiles
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override string DefaultName => "an earth elemental";
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[Constructible]
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public EarthElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an earth elemental";
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Body = 14;
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BaseSoundID = 268;
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@ -46,7 +47,7 @@ namespace Server.Mobiles
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PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) );
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PackItem( new MandrakeRoot() );
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Item ore = new IronOre( 5 );
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ore.ItemID = 0x19B7;
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PackItem( ore );
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@ -59,7 +60,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Gems );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return 1; } }
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public EarthElemental( Serial serial ) : base( serial )
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@ -78,4 +79,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -6,10 +6,11 @@ namespace Server.Mobiles
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[CorpseName( "a snow elemental corpse" )]
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public class SnowElemental : BaseCreature
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{
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public override string DefaultName => "a snow elemental";
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[Constructible]
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public SnowElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a snow elemental";
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Body = 163;
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BaseSoundID = 263;
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@ -50,7 +51,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Rich );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override bool BleedImmune => true;
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public override int TreasureMapLevel{ get{ return Utility.RandomList( 2, 3 ); } }
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@ -70,4 +71,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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