Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -11,10 +11,11 @@ namespace Server.Mobiles
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override string DefaultName => "an earth elemental";
[Constructible]
public EarthElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an earth elemental";
Body = 14;
BaseSoundID = 268;
@ -46,7 +47,7 @@ namespace Server.Mobiles
PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) );
PackItem( new MandrakeRoot() );
Item ore = new IronOre( 5 );
ore.ItemID = 0x19B7;
PackItem( ore );
@ -59,7 +60,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 1; } }
public EarthElemental( Serial serial ) : base( serial )
@ -78,4 +79,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "a snow elemental corpse" )]
public class SnowElemental : BaseCreature
{
public override string DefaultName => "a snow elemental";
[Constructible]
public SnowElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a snow elemental";
Body = 163;
BaseSoundID = 263;
@ -50,7 +51,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Rich );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return Utility.RandomList( 2, 3 ); } }
@ -70,4 +71,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}