Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -47,7 +47,7 @@ namespace Server.Mobiles
VirtualArmor = 60;
PackNecroReg( 30, 275 );
}
public override OppositionGroup OppositionGroup
@ -86,15 +86,15 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool Unprovokable{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool Unprovokable => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 5; } }
public AncientLich( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

View file

@ -6,15 +6,13 @@ namespace Server.Mobiles
[CorpseName( "an arcane daemon corpse" )]
public class ArcaneDaemon : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ConcussionBlow;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow;
public override string DefaultName => "an arcane daemon";
[Constructible]
public ArcaneDaemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an arcane daemon";
Body = 0x310;
BaseSoundID = 0x47D;
@ -53,7 +51,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Average, 2 );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison PoisonImmune => Poison.Deadly;
public ArcaneDaemon( Serial serial ) : base( serial )
{
@ -71,4 +69,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -55,8 +55,8 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Deadly;
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 1; } }
@ -76,4 +76,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -11,13 +11,13 @@ namespace Server.Mobiles
{
private bool m_Stunning;
public override string DefaultName => "a betrayer";
[Constructible]
public Betrayer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a betrayer";
Body = 767;
SetStr( 401, 500 );
SetDex( 81, 100 );
SetInt( 151, 200 );
@ -96,9 +96,9 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems, 1 );
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool BardImmune{ get{ return !Core.AOS; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return 5; } }
@ -185,4 +185,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Bogle : BaseCreature
{
public override string DefaultName => "a bogle";
[Constructible]
public Bogle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bogle";
Body = 153;
BaseSoundID = 0x482;
@ -41,8 +42,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public Bogle( Serial serial ) : base( serial )
{
@ -65,4 +66,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -5,12 +5,14 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a skeletal corpse" )]
[TypeAlias("Server.Mobiles.BoneMage")]
public class BoneMagi : BaseCreature
{
public override string DefaultName => "a bone mage";
[Constructible]
public BoneMagi() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone mage";
Body = 148;
BaseSoundID = 451;
@ -54,15 +56,15 @@ namespace Server.Mobiles
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override Poison PoisonImmune => Poison.Regular;
public BoneMagi( Serial serial ) : base( serial )
{
@ -80,4 +82,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -57,11 +57,11 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 4; } }
public override int Meat{ get{ return 1; } }
public override bool CanFly { get { return true; } }
public override bool CanFly => true;
public Daemon( Serial serial ) : base( serial )
{

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "an elder gazer corpse" )]
public class ElderGazer : BaseCreature
{
public override string DefaultName => "an elder gazer";
[Constructible]
public ElderGazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an elder gazer";
Body = 22;
BaseSoundID = 377;
@ -67,4 +68,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -3,14 +3,14 @@ using Server;
using Server.Misc;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an evil mage corpse" )]
public class EvilMage : BaseCreature
{
[Constructible]
public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
namespace Server.Mobiles
{
[CorpseName( "an evil mage corpse" )]
public class EvilMage : BaseCreature
{
[Constructible]
public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage" );
Title = "the evil mage";
Body = 124;
@ -51,8 +51,8 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool AlwaysMurderer{ get{ return true; } }
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 1 : 0; } }
@ -72,4 +72,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -1,20 +1,20 @@
using System;
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an evil mage lord corpse" )]
public class EvilMageLord : BaseCreature
{
[Constructible]
public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
namespace Server.Mobiles
{
[CorpseName( "an evil mage lord corpse" )]
public class EvilMageLord : BaseCreature
{
[Constructible]
public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage lord" );
Body = Utility.RandomList( 125, 126 );
PackItem( new Robe( Utility.RandomMetalHue() ) );
PackItem( new WizardsHat( Utility.RandomMetalHue() ) );
PackItem( new Robe( Utility.RandomMetalHue() ) );
PackItem( new WizardsHat( Utility.RandomMetalHue() ) );
SetStr( 81, 105 );
SetDex( 191, 215 );
@ -57,25 +57,25 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool AlwaysMurderer{ get{ return true; } }
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 0; } }
public EvilMageLord( Serial serial ) : base( serial )
{
}
public EvilMageLord( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -50,10 +50,10 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems );
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override bool HasBreath => true; // fire breath enabled
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override bool CanFly { get { return true; } }
public override bool CanFly => true;
public FireGargoyle( Serial serial ) : base( serial )
{
@ -71,4 +71,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a gargoyle corpse" )]
public class Gargoyle : BaseCreature
{
public override string DefaultName => "a gargoyle";
[Constructible]
public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gargoyle";
Body = 4;
BaseSoundID = 372;
@ -44,7 +45,7 @@ namespace Server.Mobiles
PackItem( new GargoylesPickaxe() );
}
public override bool CanFly { get { return true; } }
public override bool CanFly => true;
public override void GenerateLoot()
{
@ -72,4 +73,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "a gargoyle corpse" )]
public class GargoyleDestroyer : BaseCreature
{
public override string DefaultName => "a gargoyle destroyer";
[Constructible]
public GargoyleDestroyer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Gargoyle Destroyer";
Body = 0x2F3;
BaseSoundID = 0x174;
@ -55,9 +56,9 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems, 2 );
}
public override bool BardImmune{ get{ return !Core.AOS; } }
public override bool BardImmune => !Core.AOS;
public override int Meat{ get{ return 1; } }
public override bool CanFly { get { return true; } }
public override bool CanFly => true;
public override void OnDamagedBySpell( Mobile from )
{
@ -101,4 +102,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,15 +6,13 @@ namespace Server.Mobiles
[CorpseName( "a gargoyle corpse" )]
public class GargoyleEnforcer : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.WhirlwindAttack;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
public override string DefaultName => "a gargoyle enforcer";
[Constructible]
public GargoyleEnforcer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Gargoyle Enforcer";
Body = 0x2F2;
BaseSoundID = 0x174;
@ -50,7 +48,7 @@ namespace Server.Mobiles
PackItem( new GargoylesPickaxe() );
}
public override bool CanFly { get { return true; } }
public override bool CanFly => true;
public override void GenerateLoot()
{
@ -76,4 +74,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a gazer corpse" )]
public class Gazer : BaseCreature
{
public override string DefaultName => "a gazer";
[Constructible]
public Gazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gazer";
Body = 22;
BaseSoundID = 377;
@ -69,4 +70,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -1,15 +1,15 @@
using System;
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a golem controller corpse" )]
public class GolemController : BaseCreature
{
[Constructible]
public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
namespace Server.Mobiles
{
[CorpseName( "a golem controller corpse" )]
public class GolemController : BaseCreature
{
[Constructible]
public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "golem controller" );
Title = "the controller";
@ -72,24 +72,24 @@ namespace Server.Mobiles
AddItem( item );
}
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
public override bool AlwaysMurderer{ get{ return true; } }
public override bool ClickTitle => false;
public override bool ShowFameTitle => false;
public override bool AlwaysMurderer => true;
public GolemController( Serial serial ) : base( serial )
{
}
public GolemController( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "an ice fiend corpse" )]
public class IceFiend : BaseCreature
{
public override string DefaultName => "an ice fiend";
[Constructible]
public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice fiend";
Body = 43;
BaseSoundID = 357;
@ -49,7 +50,7 @@ namespace Server.Mobiles
public override int TreasureMapLevel{ get{ return 4; } }
public override int Meat{ get{ return 1; } }
public override bool CanFly { get { return true; } }
public override bool CanFly => true;
public IceFiend( Serial serial ) : base( serial )
{
@ -67,4 +68,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "an imp corpse" )]
public class Imp : BaseCreature
{
public override string DefaultName => "an imp";
[Constructible]
public Imp() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an imp";
Body = 74;
BaseSoundID = 422;
@ -59,7 +60,7 @@ namespace Server.Mobiles
public override HideType HideType{ get{ return HideType.Spined; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Daemon; } }
public override bool CanFly { get { return true; } }
public override bool CanFly => true;
public Imp( Serial serial ) : base( serial )
{
@ -77,4 +78,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -4,13 +4,14 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a liche's corpse" )]
[CorpseName( "a lich's corpse" )]
public class Lich : BaseCreature
{
public override string DefaultName => "a lich";
[Constructible]
public Lich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lich";
Body = 24;
BaseSoundID = 0x3E9;
@ -61,9 +62,9 @@ namespace Server.Mobiles
get{ return OppositionGroup.FeyAndUndead; }
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 3; } }
public Lich( Serial serial ) : base( serial )
@ -82,4 +83,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a lich's corpse" )]
public class LichLord : BaseCreature
{
public override string DefaultName => "a lich lord";
[Constructible]
public LichLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lich lord";
Body = 79;
BaseSoundID = 412;
@ -60,9 +61,9 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 4; } }
public LichLord( Serial serial ) : base( serial )

View file

@ -10,10 +10,11 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
public override string DefaultName => "an orcish mage";
[Constructible]
public OrcishMage () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an orcish mage";
Body = 140;
BaseSoundID = 0x45A;
@ -57,7 +58,7 @@ namespace Server.Mobiles
AddLoot( LootPack.LowScrolls );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }

View file

@ -57,7 +57,7 @@ namespace Server.Mobiles
AddLoot( LootPack.LowScrolls );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool CanRummageCorpses => true;
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 8; } }
public override HideType HideType{ get{ return HideType.Spined; } }

View file

@ -65,8 +65,8 @@ namespace Server.Mobiles
}
public override int Meat{ get{ return 1; } }
public override bool AlwaysMurderer{ get{ return true; } }
public override bool ShowFameTitle{ get{ return false; } }
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
public override OppositionGroup OppositionGroup
{
@ -287,4 +287,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Shade : BaseCreature
{
public override string DefaultName => "a shade";
[Constructible]
public Shade() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a shade";
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
@ -49,14 +50,14 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public Shade( Serial serial ) : base( serial )
{
@ -74,4 +75,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class SkeletalMage : BaseCreature
{
public override string DefaultName => "a skeletal mage";
[Constructible]
public SkeletalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeletal mage";
Body = 148;
BaseSoundID = 451;
@ -53,15 +54,15 @@ namespace Server.Mobiles
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override Poison PoisonImmune => Poison.Regular;
public SkeletalMage( Serial serial ) : base( serial )
{
@ -79,4 +80,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Spectre : BaseCreature
{
public override string DefaultName => "a spectre";
[Constructible]
public Spectre() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a spectre";
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
@ -48,15 +49,15 @@ namespace Server.Mobiles
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public Spectre( Serial serial ) : base( serial )
{
@ -74,4 +75,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -8,10 +8,11 @@ namespace Server.Mobiles
[CorpseName( "a succubus corpse" )]
public class Succubus : BaseCreature
{
public override string DefaultName => "a succubus";
[Constructible]
public Succubus () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a succubus";
Body = 149;
BaseSoundID = 0x4B0;
@ -117,4 +118,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a titans corpse" )]
public class Titan : BaseCreature
{
public override string DefaultName => "a titan";
[Constructible]
public Titan() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a titan";
Body = 76;
BaseSoundID = 609;
@ -53,7 +54,7 @@ namespace Server.Mobiles
}
public override int Meat{ get{ return 4; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 5; } }
public Titan( Serial serial ) : base( serial )
@ -72,4 +73,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Wraith : BaseCreature
{
public override string DefaultName => "a wraith";
[Constructible]
public Wraith() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a wraith";
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
@ -48,15 +49,15 @@ namespace Server.Mobiles
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public Wraith( Serial serial ) : base( serial )
{
@ -74,4 +75,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}