Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -11,13 +11,13 @@ namespace Server.Mobiles
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{
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private bool m_Stunning;
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public override string DefaultName => "a betrayer";
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[Constructible]
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public Betrayer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a betrayer";
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Body = 767;
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SetStr( 401, 500 );
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SetDex( 81, 100 );
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SetInt( 151, 200 );
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@ -96,9 +96,9 @@ namespace Server.Mobiles
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AddLoot( LootPack.Gems, 1 );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool BardImmune{ get{ return !Core.AOS; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool AlwaysMurderer => true;
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public override bool BardImmune => !Core.AOS;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int Meat{ get{ return 1; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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@ -185,4 +185,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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