Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -11,13 +11,13 @@ namespace Server.Mobiles
{
private bool m_Stunning;
public override string DefaultName => "a betrayer";
[Constructible]
public Betrayer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a betrayer";
Body = 767;
SetStr( 401, 500 );
SetDex( 81, 100 );
SetInt( 151, 200 );
@ -96,9 +96,9 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems, 1 );
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool BardImmune{ get{ return !Core.AOS; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return 5; } }
@ -185,4 +185,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}