Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -5,12 +5,14 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a skeletal corpse" )]
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[TypeAlias("Server.Mobiles.BoneMage")]
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public class BoneMagi : BaseCreature
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{
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public override string DefaultName => "a bone mage";
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[Constructible]
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public BoneMagi() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bone mage";
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Body = 148;
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BaseSoundID = 451;
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@ -54,15 +56,15 @@ namespace Server.Mobiles
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AddLoot( LootPack.LowScrolls );
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AddLoot( LootPack.Potions );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override bool BleedImmune => true;
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public override Poison PoisonImmune => Poison.Regular;
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public BoneMagi( Serial serial ) : base( serial )
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{
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@ -80,4 +82,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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