Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -5,12 +5,14 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a skeletal corpse" )]
[TypeAlias("Server.Mobiles.BoneMage")]
public class BoneMagi : BaseCreature
{
public override string DefaultName => "a bone mage";
[Constructible]
public BoneMagi() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone mage";
Body = 148;
BaseSoundID = 451;
@ -54,15 +56,15 @@ namespace Server.Mobiles
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override Poison PoisonImmune => Poison.Regular;
public BoneMagi( Serial serial ) : base( serial )
{
@ -80,4 +82,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}