Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -3,14 +3,14 @@ using Server;
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using Server.Misc;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an evil mage corpse" )]
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public class EvilMage : BaseCreature
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{
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[Constructible]
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public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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namespace Server.Mobiles
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{
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[CorpseName( "an evil mage corpse" )]
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public class EvilMage : BaseCreature
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{
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[Constructible]
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public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "evil mage" );
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Title = "the evil mage";
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Body = 124;
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@ -51,8 +51,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.MedScrolls );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool CanRummageCorpses => true;
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public override bool AlwaysMurderer => true;
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public override int Meat{ get{ return 1; } }
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public override int TreasureMapLevel{ get{ return Core.AOS ? 1 : 0; } }
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@ -72,4 +72,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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