Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -3,14 +3,14 @@ using Server;
using Server.Misc;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an evil mage corpse" )]
public class EvilMage : BaseCreature
{
[Constructible]
public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
namespace Server.Mobiles
{
[CorpseName( "an evil mage corpse" )]
public class EvilMage : BaseCreature
{
[Constructible]
public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage" );
Title = "the evil mage";
Body = 124;
@ -51,8 +51,8 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool AlwaysMurderer{ get{ return true; } }
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 1 : 0; } }
@ -72,4 +72,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}