Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -1,20 +1,20 @@
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using System;
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an evil mage lord corpse" )]
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public class EvilMageLord : BaseCreature
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{
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[Constructible]
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public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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namespace Server.Mobiles
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{
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[CorpseName( "an evil mage lord corpse" )]
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public class EvilMageLord : BaseCreature
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{
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[Constructible]
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public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "evil mage lord" );
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Body = Utility.RandomList( 125, 126 );
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PackItem( new Robe( Utility.RandomMetalHue() ) );
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PackItem( new WizardsHat( Utility.RandomMetalHue() ) );
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PackItem( new Robe( Utility.RandomMetalHue() ) );
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PackItem( new WizardsHat( Utility.RandomMetalHue() ) );
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SetStr( 81, 105 );
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SetDex( 191, 215 );
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@ -57,25 +57,25 @@ namespace Server.Mobiles
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool CanRummageCorpses => true;
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public override bool AlwaysMurderer => true;
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public override int Meat{ get{ return 1; } }
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public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 0; } }
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public EvilMageLord( Serial serial ) : base( serial )
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{
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}
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public EvilMageLord( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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