Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -1,20 +1,20 @@
using System;
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an evil mage lord corpse" )]
public class EvilMageLord : BaseCreature
{
[Constructible]
public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
namespace Server.Mobiles
{
[CorpseName( "an evil mage lord corpse" )]
public class EvilMageLord : BaseCreature
{
[Constructible]
public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage lord" );
Body = Utility.RandomList( 125, 126 );
PackItem( new Robe( Utility.RandomMetalHue() ) );
PackItem( new WizardsHat( Utility.RandomMetalHue() ) );
PackItem( new Robe( Utility.RandomMetalHue() ) );
PackItem( new WizardsHat( Utility.RandomMetalHue() ) );
SetStr( 81, 105 );
SetDex( 191, 215 );
@ -57,25 +57,25 @@ namespace Server.Mobiles
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool AlwaysMurderer{ get{ return true; } }
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat{ get{ return 1; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 0; } }
public EvilMageLord( Serial serial ) : base( serial )
{
}
public EvilMageLord( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}