Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -6,10 +6,11 @@ namespace Server.Mobiles
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleDestroyer : BaseCreature
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{
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public override string DefaultName => "a gargoyle destroyer";
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[Constructible]
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public GargoyleDestroyer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Gargoyle Destroyer";
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Body = 0x2F3;
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BaseSoundID = 0x174;
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@ -55,9 +56,9 @@ namespace Server.Mobiles
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AddLoot( LootPack.Gems, 2 );
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}
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public override bool BardImmune{ get{ return !Core.AOS; } }
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public override bool BardImmune => !Core.AOS;
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public override int Meat{ get{ return 1; } }
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public override bool CanFly { get { return true; } }
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public override bool CanFly => true;
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public override void OnDamagedBySpell( Mobile from )
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{
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@ -101,4 +102,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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