Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "a gargoyle corpse" )]
public class GargoyleDestroyer : BaseCreature
{
public override string DefaultName => "a gargoyle destroyer";
[Constructible]
public GargoyleDestroyer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Gargoyle Destroyer";
Body = 0x2F3;
BaseSoundID = 0x174;
@ -55,9 +56,9 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems, 2 );
}
public override bool BardImmune{ get{ return !Core.AOS; } }
public override bool BardImmune => !Core.AOS;
public override int Meat{ get{ return 1; } }
public override bool CanFly { get { return true; } }
public override bool CanFly => true;
public override void OnDamagedBySpell( Mobile from )
{
@ -101,4 +102,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}