Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -6,15 +6,13 @@ namespace Server.Mobiles
[CorpseName( "a gargoyle corpse" )]
public class GargoyleEnforcer : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.WhirlwindAttack;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
public override string DefaultName => "a gargoyle enforcer";
[Constructible]
public GargoyleEnforcer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Gargoyle Enforcer";
Body = 0x2F2;
BaseSoundID = 0x174;
@ -50,7 +48,7 @@ namespace Server.Mobiles
PackItem( new GargoylesPickaxe() );
}
public override bool CanFly { get { return true; } }
public override bool CanFly => true;
public override void GenerateLoot()
{
@ -76,4 +74,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}