Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -6,15 +6,13 @@ namespace Server.Mobiles
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleEnforcer : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.WhirlwindAttack;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
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public override string DefaultName => "a gargoyle enforcer";
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[Constructible]
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public GargoyleEnforcer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Gargoyle Enforcer";
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Body = 0x2F2;
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BaseSoundID = 0x174;
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@ -50,7 +48,7 @@ namespace Server.Mobiles
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PackItem( new GargoylesPickaxe() );
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}
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public override bool CanFly { get { return true; } }
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public override bool CanFly => true;
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public override void GenerateLoot()
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{
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@ -76,4 +74,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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