Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -1,15 +1,15 @@
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using System;
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a golem controller corpse" )]
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public class GolemController : BaseCreature
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{
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[Constructible]
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public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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namespace Server.Mobiles
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{
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[CorpseName( "a golem controller corpse" )]
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public class GolemController : BaseCreature
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{
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[Constructible]
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public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "golem controller" );
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Title = "the controller";
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@ -72,24 +72,24 @@ namespace Server.Mobiles
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AddItem( item );
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}
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public override bool ClickTitle{ get{ return false; } }
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public override bool ShowFameTitle{ get{ return false; } }
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool ClickTitle => false;
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public override bool ShowFameTitle => false;
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public override bool AlwaysMurderer => true;
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public GolemController( Serial serial ) : base( serial )
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{
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}
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public GolemController( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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