Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "an ice fiend corpse" )]
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public class IceFiend : BaseCreature
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{
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public override string DefaultName => "an ice fiend";
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[Constructible]
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public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ice fiend";
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Body = 43;
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BaseSoundID = 357;
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@ -49,7 +50,7 @@ namespace Server.Mobiles
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public override int TreasureMapLevel{ get{ return 4; } }
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public override int Meat{ get{ return 1; } }
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public override bool CanFly { get { return true; } }
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public override bool CanFly => true;
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public IceFiend( Serial serial ) : base( serial )
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{
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@ -67,4 +68,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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