Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "an ice fiend corpse" )]
public class IceFiend : BaseCreature
{
public override string DefaultName => "an ice fiend";
[Constructible]
public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice fiend";
Body = 43;
BaseSoundID = 357;
@ -49,7 +50,7 @@ namespace Server.Mobiles
public override int TreasureMapLevel{ get{ return 4; } }
public override int Meat{ get{ return 1; } }
public override bool CanFly { get { return true; } }
public override bool CanFly => true;
public IceFiend( Serial serial ) : base( serial )
{
@ -67,4 +68,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}