Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -4,13 +4,14 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a liche's corpse" )]
[CorpseName( "a lich's corpse" )]
public class Lich : BaseCreature
{
public override string DefaultName => "a lich";
[Constructible]
public Lich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lich";
Body = 24;
BaseSoundID = 0x3E9;
@ -61,9 +62,9 @@ namespace Server.Mobiles
get{ return OppositionGroup.FeyAndUndead; }
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 3; } }
public Lich( Serial serial ) : base( serial )
@ -82,4 +83,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}