Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -4,13 +4,14 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a liche's corpse" )]
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[CorpseName( "a lich's corpse" )]
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public class Lich : BaseCreature
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{
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public override string DefaultName => "a lich";
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[Constructible]
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public Lich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a lich";
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Body = 24;
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BaseSoundID = 0x3E9;
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@ -61,9 +62,9 @@ namespace Server.Mobiles
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool CanRummageCorpses => true;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 3; } }
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public Lich( Serial serial ) : base( serial )
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@ -82,4 +83,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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