Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Spectre : BaseCreature
{
public override string DefaultName => "a spectre";
[Constructible]
public Spectre() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a spectre";
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
@ -48,15 +49,15 @@ namespace Server.Mobiles
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public Spectre( Serial serial ) : base( serial )
{
@ -74,4 +75,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}