Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a titans corpse" )]
public class Titan : BaseCreature
{
public override string DefaultName => "a titan";
[Constructible]
public Titan() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a titan";
Body = 76;
BaseSoundID = 609;
@ -53,7 +54,7 @@ namespace Server.Mobiles
}
public override int Meat{ get{ return 4; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 5; } }
public Titan( Serial serial ) : base( serial )
@ -72,4 +73,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}