Add DefaultName property to Mobiles & Items (#18)
This commit is contained in:
parent
b06f5bf60d
commit
8ee42c8ea2
713 changed files with 5112 additions and 4987 deletions
|
|
@ -8,10 +8,11 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a skeletal corpse" )]
|
||||
public class BoneKnight : BaseCreature
|
||||
{
|
||||
public override string DefaultName => "a bone knight";
|
||||
|
||||
[Constructible]
|
||||
public BoneKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a bone knight";
|
||||
Body = 57;
|
||||
BaseSoundID = 451;
|
||||
|
||||
|
|
@ -62,7 +63,7 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public BoneKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
@ -85,4 +86,4 @@ namespace Server.Mobiles
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue