Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -8,10 +8,11 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class BoneKnight : BaseCreature
{
public override string DefaultName => "a bone knight";
[Constructible]
public BoneKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone knight";
Body = 57;
BaseSoundID = 451;
@ -62,7 +63,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public BoneKnight( Serial serial ) : base( serial )
{
@ -85,4 +86,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}