Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -6,10 +6,11 @@ namespace Server.Mobiles
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[CorpseName( "an enslaved gargoyle corpse" )]
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public class EnslavedGargoyle : BaseCreature
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{
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public override string DefaultName => "an enslaved gargoyle";
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[Constructible]
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public EnslavedGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an enslaved gargoyle";
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Body = 0x2F1;
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BaseSoundID = 0x174;
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@ -65,4 +66,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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