Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -1,33 +1,33 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.ContextMenus;
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using Server.Misc;
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using Server.Network;
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using System;
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using System.Collections;
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using Server.Items;
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using Server.ContextMenus;
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using Server.Misc;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class Executioner : BaseCreature
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{
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[Constructible]
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public Executioner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomDyedHue();
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Title = "the executioner";
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Hue = Utility.RandomSkinHue();
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namespace Server.Mobiles
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{
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public class Executioner : BaseCreature
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{
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[Constructible]
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public Executioner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomDyedHue();
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Title = "the executioner";
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Hue = Utility.RandomSkinHue();
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if ( this.Female = Utility.RandomBool() )
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{
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this.Body = 0x191;
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this.Name = NameList.RandomName( "female" );
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AddItem( new Skirt( Utility.RandomRedHue() ) );
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}
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else
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{
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this.Body = 0x190;
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this.Name = NameList.RandomName( "male" );
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AddItem( new ShortPants( Utility.RandomRedHue() ) );
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}
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if ( this.Female = Utility.RandomBool() )
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{
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this.Body = 0x191;
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this.Name = NameList.RandomName( "female" );
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AddItem( new Skirt( Utility.RandomRedHue() ) );
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}
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else
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{
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this.Body = 0x190;
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this.Name = NameList.RandomName( "male" );
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AddItem( new ShortPants( Utility.RandomRedHue() ) );
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}
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SetStr( 386, 400 );
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SetDex( 151, 165 );
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@ -57,8 +57,8 @@ namespace Server.Mobiles
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VirtualArmor = 40;
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AddItem( new ThighBoots( Utility.RandomRedHue() ) );
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AddItem( new Surcoat( Utility.RandomRedHue() ) );
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AddItem( new ThighBoots( Utility.RandomRedHue() ) );
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AddItem( new Surcoat( Utility.RandomRedHue() ) );
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AddItem( new ExecutionersAxe());
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Utility.AssignRandomHair( this );
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@ -70,24 +70,24 @@ namespace Server.Mobiles
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AddLoot( LootPack.Meager );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool AlwaysMurderer => true;
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public Executioner( Serial serial ) : base( serial )
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{
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}
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public Executioner( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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