Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "a headless corpse" )]
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public class HeadlessOne : BaseCreature
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{
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public override string DefaultName => "a headless one";
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[Constructible]
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public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a headless one";
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Body = 31;
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Hue = Utility.RandomSkinHue() & 0x7FFF;
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BaseSoundID = 0x39D;
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@ -44,7 +45,7 @@ namespace Server.Mobiles
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// TODO: body parts
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override bool CanRummageCorpses => true;
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public override int Meat{ get{ return 1; } }
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public HeadlessOne( Serial serial ) : base( serial )
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@ -63,4 +64,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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