Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -8,10 +8,11 @@ namespace Server.Mobiles
[CorpseName( "a headless corpse" )]
public class HeadlessOne : BaseCreature
{
public override string DefaultName => "a headless one";
[Constructible]
public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a headless one";
Body = 31;
Hue = Utility.RandomSkinHue() & 0x7FFF;
BaseSoundID = 0x39D;
@ -44,7 +45,7 @@ namespace Server.Mobiles
// TODO: body parts
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool CanRummageCorpses => true;
public override int Meat{ get{ return 1; } }
public HeadlessOne( Serial serial ) : base( serial )
@ -63,4 +64,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}