Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -6,15 +6,13 @@ namespace Server.Mobiles
[CorpseName( "a moloch corpse" )]
public class Moloch : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ConcussionBlow;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow;
public override string DefaultName => "a moloch";
[Constructible]
public Moloch() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a moloch";
Body = 0x311;
BaseSoundID = 0x300;
@ -47,7 +45,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Rich );
}
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override Poison PoisonImmune => Poison.Regular;
public Moloch( Serial serial ) : base( serial )
{
@ -65,4 +63,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}