Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -12,10 +12,11 @@ namespace Server.Mobiles
public override Faction FactionAllegiance { get { return Minax.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
public override string DefaultName => "an ogre lord";
[Constructible]
public OgreLord () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ogre lord";
Body = 83;
BaseSoundID = 427;
@ -52,8 +53,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Rich, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel{ get{ return 3; } }
public override int Meat{ get{ return 2; } }
@ -73,4 +74,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}