Add DefaultName property to Mobiles & Items (#18)
This commit is contained in:
parent
b06f5bf60d
commit
8ee42c8ea2
713 changed files with 5112 additions and 4987 deletions
|
|
@ -11,12 +11,12 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
|
||||
|
||||
public override string DefaultName => "an orc bomber";
|
||||
|
||||
[Constructible]
|
||||
public OrcBomber() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 182;
|
||||
|
||||
Name = "an orc bomber";
|
||||
BaseSoundID = 0x45A;
|
||||
|
||||
SetStr( 147, 215 );
|
||||
|
|
@ -62,7 +62,7 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool CanRummageCorpses{ get{ return true; } }
|
||||
public override bool CanRummageCorpses => true;
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue