Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName( "a skeletal corpse" )]
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public class Skeleton : BaseCreature
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{
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public override string DefaultName => "a skeleton";
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[Constructible]
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public Skeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a skeleton";
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Body = Utility.RandomList( 50, 56 );
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BaseSoundID = 0x48D;
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@ -55,8 +56,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Poor );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lesser;
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public Skeleton( Serial serial ) : base( serial )
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{
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