Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -8,10 +8,11 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class Skeleton : BaseCreature
{
public override string DefaultName => "a skeleton";
[Constructible]
public Skeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeleton";
Body = Utility.RandomList( 50, 56 );
BaseSoundID = 0x48D;
@ -55,8 +56,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Poor );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lesser;
public Skeleton( Serial serial ) : base( serial )
{