Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -8,10 +8,11 @@ namespace Server.Mobiles
[CorpseName( "a troll corpse" )]
public class Troll : BaseCreature
{
public override string DefaultName => "a troll";
[Constructible]
public Troll () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a troll";
Body = Utility.RandomList( 53, 54 );
BaseSoundID = 461;
@ -46,7 +47,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 2; } }
@ -66,4 +67,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}