Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -8,8 +8,10 @@ namespace Server.Mobiles
[CorpseName( "a cu sidhe corpse" )]
public class CuSidhe : BaseMount
{
public override string DefaultName => "a cu sidhe";
[Constructible]
public CuSidhe() : this( "a cu sidhe" )
public CuSidhe() : this( null )
{
}
@ -90,18 +92,15 @@ namespace Server.Mobiles
base.OnDoubleClick( from );
}
public override bool CanHeal{ get{ return true; } }
public override bool CanHealOwner{ get{ return true; } }
public override bool CanHeal => true;
public override bool CanHealOwner => true;
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
public override bool CanAngerOnTame{ get { return true; } }
public override bool StatLossAfterTame{ get{ return true; } }
public override bool StatLossAfterTame => true;
public override int Hides{ get{ return 10; } }
public override int Meat{ get{ return 3; } }
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public CuSidhe( Serial serial ) : base( serial )
{
@ -127,7 +126,7 @@ namespace Server.Mobiles
int version = reader.ReadInt();
if ( version < 1 && Name == "a Cu Sidhe" )
Name = "a cu sidhe";
Name = null;
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a ferret corpse" )]
public class Ferret : BaseCreature
{
public override string DefaultName => "a ferret";
[Constructible]
public Ferret() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a ferret";
Body = 0x117;
SetStr( 41, 48 );
@ -47,7 +48,7 @@ namespace Server.Mobiles
{
}
public override void OnMovement( Mobile m, Point3D oldLocation )
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m is Ferret && m.InRange( this, 3 ) && m.Alive )
Talk( (Ferret) m );
@ -75,7 +76,7 @@ namespace Server.Mobiles
QuestSystem.FocusTo( this, to );
Say( m_Vocabulary[ Utility.Random( m_Vocabulary.Length ) ] );
if ( to != null && Utility.RandomBool() )
Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 8 ) ), new TimerCallback( delegate() { to.Talk(); } ) );

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Grizzlybear" )]
public class RagingGrizzlyBear : BaseCreature
{
public override string DefaultName => "a raging grizzly bear";
[Constructible]
public RagingGrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a raging grizzly bear";
Body = 212;
BaseSoundID = 0xA3;
@ -41,7 +42,7 @@ namespace Server.Mobiles
VirtualArmor = 24;
Tamable = false;
}
public override int Meat{ get{ return 4; } }

View file

@ -4,13 +4,14 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a squirrel corpse" )]
[CorpseName( "a squirrel corpse" )]
public class Squirrel : BaseCreature
{
public override string DefaultName => "a squirrell";
[Constructible]
public Squirrel() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a squirrel";
Body = 0x116;
SetStr( 44, 50 );
@ -33,7 +34,7 @@ namespace Server.Mobiles
SetSkill( SkillName.Tactics, 4.0 );
SetSkill( SkillName.Wrestling, 4.0 );
Tamable = true;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -21.3;
}