Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -4,13 +4,14 @@ using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a squirrel corpse" )]
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[CorpseName( "a squirrel corpse" )]
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public class Squirrel : BaseCreature
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{
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public override string DefaultName => "a squirrell";
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[Constructible]
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public Squirrel() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a squirrel";
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Body = 0x116;
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SetStr( 44, 50 );
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@ -33,7 +34,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.Tactics, 4.0 );
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SetSkill( SkillName.Wrestling, 4.0 );
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Tamable = true;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -21.3;
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}
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