Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -4,13 +4,14 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a squirrel corpse" )]
[CorpseName( "a squirrel corpse" )]
public class Squirrel : BaseCreature
{
public override string DefaultName => "a squirrell";
[Constructible]
public Squirrel() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a squirrel";
Body = 0x116;
SetStr( 44, 50 );
@ -33,7 +34,7 @@ namespace Server.Mobiles
SetSkill( SkillName.Tactics, 4.0 );
SetSkill( SkillName.Wrestling, 4.0 );
Tamable = true;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -21.3;
}