Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName("a fetid essence corpse")]
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public class FetidEssence : BaseCreature
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{
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public override string DefaultName => "a fetid essence";
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[Constructible]
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public FetidEssence () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fetid essence";
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Body = 273;
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SetStr( 101, 150 );
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@ -49,8 +50,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.FilthyRich );
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}
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public override Poison HitPoison{ get{ return Poison.Deadly; } }
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override Poison HitPoison => Poison.Deadly;
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public override Poison PoisonImmune => Poison.Deadly;
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public override int GetAngerSound()
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{
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[CorpseName("an interred grizzle corpse")]
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public class InterredGrizzle : BaseCreature
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{
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public override string DefaultName => "a interred grizzle";
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[Constructible]
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public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an interred grizzle";
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Body = 259;
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SetStr( 451, 500 );
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@ -57,7 +58,7 @@ namespace Server.Mobiles
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* Damage is resistable (physical)
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* Acid last 10 seconds
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*/
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public override int GetAngerSound()
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{
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return 0x581;
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@ -6,17 +6,18 @@ namespace Server.Mobiles
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[CorpseName( "a dryad's corpse" )]
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public class MLDryad : BaseCreature
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{
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public override bool InitialInnocent { get { return true; } }
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public override bool InitialInnocent => true;
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public override OppositionGroup OppositionGroup
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{
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get { return OppositionGroup.FeyAndUndead; }
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}
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public override string DefaultName => "a dryad";
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[Constructible]
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public MLDryad() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a dryad";
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Body = 266;
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BaseSoundID = 0x57B;
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@ -6,10 +6,11 @@ namespace Server.Mobiles
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[CorpseName( "a satyr's corpse" )]
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public class Satyr : BaseCreature
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{
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public override string DefaultName => "a satyr";
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[Constructible]
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public Satyr() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a satyr";
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Body = 271;
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BaseSoundID = 0x586;
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@ -11,12 +11,13 @@ namespace Server.Mobiles
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{
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public class CorruptedSoul : BaseCreature
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{
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public override bool DeleteCorpseOnDeath{ get{ return true; } }
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public override bool DeleteCorpseOnDeath => true;
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public override string DefaultName => "a corrupted soul";
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[Constructible]
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public CorruptedSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5 )
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{
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Name = "a corrupted soul";
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Body = 0x3CA;
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Hue = 0x453;
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@ -46,8 +47,8 @@ namespace Server.Mobiles
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// VirtualArmor = 6; Not sure
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}
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public override bool AlwaysAttackable{ get{ return true; } }
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public override bool BleedImmune{ get{ return true; } } // NEED TO VERIFY
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public override bool AlwaysAttackable => true;
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public override bool BleedImmune => true; // NEED TO VERIFY
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// NEED TO VERIFY SOUNDS! Known: No Idle Sound.
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@ -66,7 +67,7 @@ namespace Server.Mobiles
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return 0x0;
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}*/
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool AlwaysMurderer => true;
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// TODO: Proper OnDeath Effect
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@ -5,17 +5,16 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a treefellow corpse" )]
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public class FerelTreefellow : BaseCreature
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[TypeAlias("Server.Mobiles.FerelTreefellow")]
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public class FeralTreefellow : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override string DefaultName => "a feral treefellow";
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[Constructible]
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public FerelTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
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public FeralTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a ferel treefellow";
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Body = 301;
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SetStr( 1351, 1600 );
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@ -64,14 +63,14 @@ namespace Server.Mobiles
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return 672;
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}
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public override bool BleedImmune{ get{ return true; } }
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public override bool BleedImmune => true;
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average ); //Unknown
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}
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public FerelTreefellow( Serial serial ) : base( serial )
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public FeralTreefellow( Serial serial ) : base( serial )
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{
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}
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@ -9,15 +9,13 @@ namespace Server.Mobiles
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[CorpseName( "a minotaur corpse" )]
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public class Minotaur : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override string DefaultName => "a minotaur";
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[Constructible]
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public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a minotaur";
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Body = 263;
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SetStr( 301, 340 );
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@ -9,15 +9,13 @@ namespace Server.Mobiles
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[CorpseName( "a minotaur corpse" )]
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public class MinotaurCaptain : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override string DefaultName => "a minotaur captain";
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[Constructible]
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public MinotaurCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a minotaur captain";
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Body = 280;
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SetStr( 401, 425 );
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@ -9,17 +9,15 @@ namespace Server.Mobiles
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[CorpseName( "a minotaur corpse" )]
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public class MinotaurScout : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override string DefaultName => "a minotaur scout";
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[Constructible]
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public MinotaurScout() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a minotaur scout";
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Body = 281;
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SetStr( 353, 375 );
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SetDex( 111, 130 );
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SetInt( 34, 50 );
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@ -9,19 +9,21 @@ namespace Server.Mobiles
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[CorpseName("a pestilent bandage corpse")]
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public class PestilentBandage : BaseCreature
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{
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// Neither Stratics nor UOGuide have much description
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// beyond being a "Grey Mummy". BodyValue, Sound and
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// Neither Stratics nor UOGuide have much description
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// beyond being a "Grey Mummy". BodyValue, Sound and
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// Hue are all guessed until they can be verified.
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// Loot and Fame/Karma are also guesses at this point.
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//
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// They also apparently have a Poison Attack, which I've stolen from Yamandons.
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public override string DefaultName => "a pestilent bandage";
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[Constructible]
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public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a pestilent bandage";
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Body = 154;
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Hue = 0x515;
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BaseSoundID = 471;
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Hue = 0x515;
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BaseSoundID = 471;
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SetStr( 691, 740 );
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SetDex( 141, 180 );
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@ -56,8 +58,8 @@ namespace Server.Mobiles
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}
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override bool CanHeal { get { return true; } }
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public override Poison HitPoison => Poison.Lethal;
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public override bool CanHeal => true;
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich ); // Need to verify
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@ -6,15 +6,13 @@ namespace Server.Mobiles
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[CorpseName( "a tormented minotaur corpse" )]
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public class TormentedMinotaur : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override string DefaultName => "Tormented Minotaur";
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[Constructible]
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public TormentedMinotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Tormented Minotaur";
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Body = 262;
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SetStr( 822, 930 );
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@ -48,7 +46,7 @@ namespace Server.Mobiles
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AddLoot(LootPack.FilthyRich, 10);
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}
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override Poison PoisonImmune => Poison.Deadly;
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public override int TreasureMapLevel{ get{ return 3; } }
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public override int GetDeathSound() { return 0x596; }
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@ -9,12 +9,13 @@ namespace Server.Mobiles
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[CorpseName( "a troglodyte corpse" )]
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public class Troglodyte : BaseCreature
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{
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public override string DefaultName => "a troglodyte";
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[Constructible]
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public Troglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a troglodyte";
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Body = 267;
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BaseSoundID = 0x59F;
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BaseSoundID = 0x59F;
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SetStr( 148, 217 );
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SetDex( 91, 120 );
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@ -47,7 +48,7 @@ namespace Server.Mobiles
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PackItem( new Ribs() );
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}
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public override bool CanHeal { get { return true; } }
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public override bool CanHeal => true;
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public override void GenerateLoot()
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{
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