Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -8,10 +8,11 @@ namespace Server.Mobiles
[CorpseName("a fetid essence corpse")]
public class FetidEssence : BaseCreature
{
public override string DefaultName => "a fetid essence";
[Constructible]
public FetidEssence () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fetid essence";
Body = 273;
SetStr( 101, 150 );
@ -49,8 +50,8 @@ namespace Server.Mobiles
AddLoot( LootPack.FilthyRich );
}
public override Poison HitPoison{ get{ return Poison.Deadly; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison => Poison.Deadly;
public override Poison PoisonImmune => Poison.Deadly;
public override int GetAngerSound()
{

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@ -8,10 +8,11 @@ namespace Server.Mobiles
[CorpseName("an interred grizzle corpse")]
public class InterredGrizzle : BaseCreature
{
public override string DefaultName => "a interred grizzle";
[Constructible]
public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an interred grizzle";
Body = 259;
SetStr( 451, 500 );
@ -57,7 +58,7 @@ namespace Server.Mobiles
* Damage is resistable (physical)
* Acid last 10 seconds
*/
public override int GetAngerSound()
{
return 0x581;

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@ -6,17 +6,18 @@ namespace Server.Mobiles
[CorpseName( "a dryad's corpse" )]
public class MLDryad : BaseCreature
{
public override bool InitialInnocent { get { return true; } }
public override bool InitialInnocent => true;
public override OppositionGroup OppositionGroup
{
get { return OppositionGroup.FeyAndUndead; }
}
public override string DefaultName => "a dryad";
[Constructible]
public MLDryad() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a dryad";
Body = 266;
BaseSoundID = 0x57B;

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@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "a satyr's corpse" )]
public class Satyr : BaseCreature
{
public override string DefaultName => "a satyr";
[Constructible]
public Satyr() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a satyr";
Body = 271;
BaseSoundID = 0x586;

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@ -11,12 +11,13 @@ namespace Server.Mobiles
{
public class CorruptedSoul : BaseCreature
{
public override bool DeleteCorpseOnDeath{ get{ return true; } }
public override bool DeleteCorpseOnDeath => true;
public override string DefaultName => "a corrupted soul";
[Constructible]
public CorruptedSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5 )
{
Name = "a corrupted soul";
Body = 0x3CA;
Hue = 0x453;
@ -46,8 +47,8 @@ namespace Server.Mobiles
// VirtualArmor = 6; Not sure
}
public override bool AlwaysAttackable{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } } // NEED TO VERIFY
public override bool AlwaysAttackable => true;
public override bool BleedImmune => true; // NEED TO VERIFY
// NEED TO VERIFY SOUNDS! Known: No Idle Sound.
@ -66,7 +67,7 @@ namespace Server.Mobiles
return 0x0;
}*/
public override bool AlwaysMurderer{ get{ return true; } }
public override bool AlwaysMurderer => true;
// TODO: Proper OnDeath Effect

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@ -5,17 +5,16 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a treefellow corpse" )]
public class FerelTreefellow : BaseCreature
[TypeAlias("Server.Mobiles.FerelTreefellow")]
public class FeralTreefellow : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "a feral treefellow";
[Constructible]
public FerelTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
public FeralTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a ferel treefellow";
Body = 301;
SetStr( 1351, 1600 );
@ -64,14 +63,14 @@ namespace Server.Mobiles
return 672;
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot( LootPack.Average ); //Unknown
}
public FerelTreefellow( Serial serial ) : base( serial )
public FeralTreefellow( Serial serial ) : base( serial )
{
}

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@ -9,15 +9,13 @@ namespace Server.Mobiles
[CorpseName( "a minotaur corpse" )]
public class Minotaur : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override string DefaultName => "a minotaur";
[Constructible]
public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur";
Body = 263;
SetStr( 301, 340 );

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@ -9,15 +9,13 @@ namespace Server.Mobiles
[CorpseName( "a minotaur corpse" )]
public class MinotaurCaptain : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override string DefaultName => "a minotaur captain";
[Constructible]
public MinotaurCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur captain";
Body = 280;
SetStr( 401, 425 );

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@ -9,17 +9,15 @@ namespace Server.Mobiles
[CorpseName( "a minotaur corpse" )]
public class MinotaurScout : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override string DefaultName => "a minotaur scout";
[Constructible]
public MinotaurScout() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur scout";
Body = 281;
SetStr( 353, 375 );
SetDex( 111, 130 );
SetInt( 34, 50 );

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@ -9,19 +9,21 @@ namespace Server.Mobiles
[CorpseName("a pestilent bandage corpse")]
public class PestilentBandage : BaseCreature
{
// Neither Stratics nor UOGuide have much description
// beyond being a "Grey Mummy". BodyValue, Sound and
// Neither Stratics nor UOGuide have much description
// beyond being a "Grey Mummy". BodyValue, Sound and
// Hue are all guessed until they can be verified.
// Loot and Fame/Karma are also guesses at this point.
//
// They also apparently have a Poison Attack, which I've stolen from Yamandons.
public override string DefaultName => "a pestilent bandage";
[Constructible]
public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a pestilent bandage";
Body = 154;
Hue = 0x515;
BaseSoundID = 471;
Hue = 0x515;
BaseSoundID = 471;
SetStr( 691, 740 );
SetDex( 141, 180 );
@ -56,8 +58,8 @@ namespace Server.Mobiles
}
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override bool CanHeal { get { return true; } }
public override Poison HitPoison => Poison.Lethal;
public override bool CanHeal => true;
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify

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@ -6,15 +6,13 @@ namespace Server.Mobiles
[CorpseName( "a tormented minotaur corpse" )]
public class TormentedMinotaur : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "Tormented Minotaur";
[Constructible]
public TormentedMinotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Tormented Minotaur";
Body = 262;
SetStr( 822, 930 );
@ -48,7 +46,7 @@ namespace Server.Mobiles
AddLoot(LootPack.FilthyRich, 10);
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison PoisonImmune => Poison.Deadly;
public override int TreasureMapLevel{ get{ return 3; } }
public override int GetDeathSound() { return 0x596; }

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@ -9,12 +9,13 @@ namespace Server.Mobiles
[CorpseName( "a troglodyte corpse" )]
public class Troglodyte : BaseCreature
{
public override string DefaultName => "a troglodyte";
[Constructible]
public Troglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a troglodyte";
Body = 267;
BaseSoundID = 0x59F;
BaseSoundID = 0x59F;
SetStr( 148, 217 );
SetDex( 91, 120 );
@ -47,7 +48,7 @@ namespace Server.Mobiles
PackItem( new Ribs() );
}
public override bool CanHeal { get { return true; } }
public override bool CanHeal => true;
public override void GenerateLoot()
{