Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -8,10 +8,11 @@ namespace Server.Mobiles
[CorpseName("a fetid essence corpse")]
public class FetidEssence : BaseCreature
{
public override string DefaultName => "a fetid essence";
[Constructible]
public FetidEssence () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fetid essence";
Body = 273;
SetStr( 101, 150 );
@ -49,8 +50,8 @@ namespace Server.Mobiles
AddLoot( LootPack.FilthyRich );
}
public override Poison HitPoison{ get{ return Poison.Deadly; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison => Poison.Deadly;
public override Poison PoisonImmune => Poison.Deadly;
public override int GetAngerSound()
{

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@ -8,10 +8,11 @@ namespace Server.Mobiles
[CorpseName("an interred grizzle corpse")]
public class InterredGrizzle : BaseCreature
{
public override string DefaultName => "a interred grizzle";
[Constructible]
public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an interred grizzle";
Body = 259;
SetStr( 451, 500 );
@ -57,7 +58,7 @@ namespace Server.Mobiles
* Damage is resistable (physical)
* Acid last 10 seconds
*/
public override int GetAngerSound()
{
return 0x581;

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@ -6,17 +6,18 @@ namespace Server.Mobiles
[CorpseName( "a dryad's corpse" )]
public class MLDryad : BaseCreature
{
public override bool InitialInnocent { get { return true; } }
public override bool InitialInnocent => true;
public override OppositionGroup OppositionGroup
{
get { return OppositionGroup.FeyAndUndead; }
}
public override string DefaultName => "a dryad";
[Constructible]
public MLDryad() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a dryad";
Body = 266;
BaseSoundID = 0x57B;

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@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "a satyr's corpse" )]
public class Satyr : BaseCreature
{
public override string DefaultName => "a satyr";
[Constructible]
public Satyr() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a satyr";
Body = 271;
BaseSoundID = 0x586;