Add DefaultName property to Mobiles & Items (#18)
This commit is contained in:
parent
b06f5bf60d
commit
8ee42c8ea2
713 changed files with 5112 additions and 4987 deletions
|
|
@ -8,10 +8,11 @@ namespace Server.Mobiles
|
|||
[CorpseName("an interred grizzle corpse")]
|
||||
public class InterredGrizzle : BaseCreature
|
||||
{
|
||||
public override string DefaultName => "a interred grizzle";
|
||||
|
||||
[Constructible]
|
||||
public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an interred grizzle";
|
||||
Body = 259;
|
||||
|
||||
SetStr( 451, 500 );
|
||||
|
|
@ -57,7 +58,7 @@ namespace Server.Mobiles
|
|||
* Damage is resistable (physical)
|
||||
* Acid last 10 seconds
|
||||
*/
|
||||
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x581;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue