Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -6,17 +6,18 @@ namespace Server.Mobiles
[CorpseName( "a dryad's corpse" )]
public class MLDryad : BaseCreature
{
public override bool InitialInnocent { get { return true; } }
public override bool InitialInnocent => true;
public override OppositionGroup OppositionGroup
{
get { return OppositionGroup.FeyAndUndead; }
}
public override string DefaultName => "a dryad";
[Constructible]
public MLDryad() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a dryad";
Body = 266;
BaseSoundID = 0x57B;