Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -6,17 +6,18 @@ namespace Server.Mobiles
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[CorpseName( "a dryad's corpse" )]
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public class MLDryad : BaseCreature
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{
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public override bool InitialInnocent { get { return true; } }
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public override bool InitialInnocent => true;
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public override OppositionGroup OppositionGroup
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{
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get { return OppositionGroup.FeyAndUndead; }
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}
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public override string DefaultName => "a dryad";
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[Constructible]
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public MLDryad() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a dryad";
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Body = 266;
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BaseSoundID = 0x57B;
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