Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -5,17 +5,16 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a treefellow corpse" )]
public class FerelTreefellow : BaseCreature
[TypeAlias("Server.Mobiles.FerelTreefellow")]
public class FeralTreefellow : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "a feral treefellow";
[Constructible]
public FerelTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
public FeralTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a ferel treefellow";
Body = 301;
SetStr( 1351, 1600 );
@ -64,14 +63,14 @@ namespace Server.Mobiles
return 672;
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot( LootPack.Average ); //Unknown
}
public FerelTreefellow( Serial serial ) : base( serial )
public FeralTreefellow( Serial serial ) : base( serial )
{
}