Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -5,17 +5,16 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a treefellow corpse" )]
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public class FerelTreefellow : BaseCreature
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[TypeAlias("Server.Mobiles.FerelTreefellow")]
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public class FeralTreefellow : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override string DefaultName => "a feral treefellow";
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[Constructible]
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public FerelTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
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public FeralTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a ferel treefellow";
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Body = 301;
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SetStr( 1351, 1600 );
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@ -64,14 +63,14 @@ namespace Server.Mobiles
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return 672;
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}
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public override bool BleedImmune{ get{ return true; } }
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public override bool BleedImmune => true;
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average ); //Unknown
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}
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public FerelTreefellow( Serial serial ) : base( serial )
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public FeralTreefellow( Serial serial ) : base( serial )
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{
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}
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