Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -9,15 +9,13 @@ namespace Server.Mobiles
[CorpseName( "a minotaur corpse" )]
public class MinotaurCaptain : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override string DefaultName => "a minotaur captain";
[Constructible]
public MinotaurCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur captain";
Body = 280;
SetStr( 401, 425 );