Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -7,12 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a Miasma corpse" )]
public class Miasma : Scorpion
{
public override string DefaultName => "Miasma";
[Constructible]
public Miasma()
{
IsParagon = true;
Name = "Miasma";
Hue = 0x8FD;
SetStr( 255, 847 );
@ -47,8 +48,8 @@ namespace Server.Mobiles
public override double WeaponAbilityChance { get { return 0.75; } }
public override double HitPoisonChance { get { return 0.35; } }
public override Poison HitPoison { get { return ( Poison.Lethal ); } }
public override bool HasManaOveride { get { return true; } }
public override bool GivesMLMinorArtifact { get { return true; } }
public override bool HasManaOveride => true;
public override bool GivesMLMinorArtifact => true;
public override int TreasureMapLevel { get { return 5; } }
public override void GenerateLoot()
@ -56,10 +57,7 @@ namespace Server.Mobiles
AddLoot( LootPack.UltraRich, 4 );
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.MortalStrike;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
/*
// TODO: uncomment once added

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@ -10,12 +10,13 @@ namespace Server.Mobiles
[CorpseName( "a Pyre corpse" )]
public class Pyre : Phoenix
{
public override string DefaultName => "Pyre";
[Constructible]
public Pyre()
{
IsParagon = true;
Name = "Pyre";
Hue = 0x489;
FightMode = FightMode.Closest;
@ -61,9 +62,9 @@ namespace Server.Mobiles
return WeaponAbility.BleedAttack;
}
public override bool GivesMLMinorArtifact{ get{ return true; } }
public override bool GivesMLMinorArtifact => true;
public override int TreasureMapLevel{ get{ return 5; } }
public override bool HasAura{ get{ return true; } }
public override bool HasAura => true;
public Pyre( Serial serial )
: base( serial )

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@ -7,12 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a Rend corpse" )]
public class Rend : Reptalon
{
public override string DefaultName => "Rend";
[Constructible]
public Rend()
{
IsParagon = true;
Name = "Rend";
Hue = 0x455;
SetStr( 1261, 1284 );
@ -55,7 +56,7 @@ namespace Server.Mobiles
return WeaponAbility.BleedAttack;
}
public override bool GivesMLMinorArtifact{ get{ return true; } }
public override bool GivesMLMinorArtifact => true;
public Rend( Serial serial )
: base( serial )