Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,12 +7,12 @@ namespace Server.Mobiles
[CorpseName( "a dragon corpse" )]
public class GreaterDragon : BaseCreature
{
public override bool StatLossAfterTame { get { return true; } }
public override bool StatLossAfterTame => true;
public override string DefaultName => "a greater dragon";
[Constructible]
public GreaterDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 )
{
Name = "a greater dragon";
Body = Utility.RandomList( 12, 59 );
BaseSoundID = 362;
@ -58,9 +58,9 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems, 8 );
}
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override bool AutoDispel{ get{ return !Controlled; } }
public override bool ReacquireOnMovement => !Controlled;
public override bool HasBreath => true; // fire breath enabled
public override bool AutoDispel => !Controlled;
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 19; } }
public override int Hides{ get{ return 30; } }
@ -68,13 +68,10 @@ namespace Server.Mobiles
public override int Scales{ get{ return 7; } }
public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override bool CanAngerOnTame { get { return true; } }
public override bool CanFly { get { return true; } }
public override bool CanAngerOnTame => true;
public override bool CanFly => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public GreaterDragon( Serial serial ) : base( serial )
{