Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,12 +7,13 @@ namespace Server.Mobiles
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[CorpseName( "a Grobu corpse" )]
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public class Grobu : BlackBear
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{
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public override string DefaultName => "Grobu";
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[Constructible]
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public Grobu()
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{
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IsParagon = true;
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Name = "Grobu";
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Hue = 0x455;
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AI = AIType.AI_Melee;
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@ -57,7 +58,7 @@ namespace Server.Mobiles
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c.DropItem( new GrobusFur() );
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}
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public override bool GivesMLMinorArtifact => true;
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public Grobu( Serial serial )
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: base( serial )
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@ -7,12 +7,13 @@ namespace Server.Mobiles
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[CorpseName( "a Lurg corpse" )]
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public class Lurg : Troglodyte
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{
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public override string DefaultName => "Lurg";
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[Constructible]
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public Lurg()
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{
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IsParagon = true;
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Name = "Lurg";
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Hue = 0x455;
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SetStr( 584, 625 );
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@ -48,12 +49,9 @@ namespace Server.Mobiles
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.CrushingBlow;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public override bool GivesMLMinorArtifact => true;
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public override int TreasureMapLevel{ get{ return 4; } }
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public Lurg( Serial serial )
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